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OS/2 Help File
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1996-01-19
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15KB
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481 lines
ΓòÉΓòÉΓòÉ 1. Open... ΓòÉΓòÉΓòÉ
Selecting this menuitem will open a file dialog. You can select any of the
supported animation or picture formats.
The file dialog supports multiple selections, that means that you can select
several items at the same time.
ΓòÉΓòÉΓòÉ 2. Save As... ΓòÉΓòÉΓòÉ
Selecting this menuitem will open the save dialog window. After starting the
save progress, all frames in the frame list will be saved.
Note, all frames will be saved, this is in contrast to the menu function Save
Frames which will only save the frames which are selected in the frame list.
ΓòÉΓòÉΓòÉ 3. Exit ΓòÉΓòÉΓòÉ
Selecting this menuitem will terminate MainActor/2.
ΓòÉΓòÉΓòÉ 4. Select ΓòÉΓòÉΓòÉ
Selecting one of the three sub menu items of the Select menu will allow you to
select all, or some of the frames in the frame list.
Select All
Selects all frames available in the frame list.
Select Range ...
Allows you to select a range of frames, for example frame 10 to 50.
Select Compression ...
Allows you to select all frames with a specific compression. For example,
if you loaded a FLI animation, you can select all frames which have a
FLI_LC compression method.
ΓòÉΓòÉΓòÉ 5. Deselect ΓòÉΓòÉΓòÉ
Selecting one of the three sub menu items of the Deselect menu will allow you
to deselect all, or some of the frames in the frame list.
Deselect All
Deselects all frames available in the frame list.
Deselect Range ...
Allows you to deselect a range of frames, for example frame 10 to 50.
Deselect Compression ...
Allows you to deselect all frames with a specific compression. For
example, if you loaded a FLI animation, you can deselect all frames which
have a Dummy compression method.
ΓòÉΓòÉΓòÉ 6. Invert ΓòÉΓòÉΓòÉ
Selecting this menu item will invert the selection status of all frames in the
frame list.
All selected frames will be deselected and all deselected frames will be
selected.
ΓòÉΓòÉΓòÉ 7. Project Info... ΓòÉΓòÉΓòÉ
Selecting this menu item will open a dialog window which will display
informations about the currently selected project.
ΓòÉΓòÉΓòÉ 8. Cache Data ΓòÉΓòÉΓòÉ
Selecting this menu item will cache all the data of the currently selected
project in ram, which will of course result in better access and playback times
for the project.
If the menu item is checked the data is cached in memory, if not the data will
be loaded directly from disk (which is the default).
Note, not all loader modules support caching, if a loader module does not
support caching, the menu item is disabled. This is the case for most of the
picture loader modules.
ΓòÉΓòÉΓòÉ 9. Global Timecode... ΓòÉΓòÉΓòÉ
Selecting this menu item will open a dialog window which will allow you to
change the global timecode of the project.
Some animation formats (for example FLI/FLC) only support one timecode for all
of the frames of an animation, that means that all frames will stop playback
for the same amount of time. These animations often have dummy frames inserted
into the animation to allow for better timing.
If your project does not have a global timecode or does support a timecode for
each frame, this menu item will be disabled. If it does support a timecode for
each frame, you can select the frames you want to change the timecode of and
select the Local Timecodes menu item of the frame popup menu.
ΓòÉΓòÉΓòÉ 10. Play Project ΓòÉΓòÉΓòÉ
Selecting this menu item will play the currently select project.
MainActor/2 uses DIVE for playback. The DIVE window will be opened centered on
your desktop. If your system does support Full-Screen DIVE, you can switch to
the full screen mode by pressing ALT+HOME.
During playback, you can choose menu items from two menus, the Options and the
Speed menus.
The Options Menu
Snap 1/1
If you have sized the window you can snap it back to its original size
using this menu item.
Counter
If the counter is activated you will see the frame number of the currently
displayed frame in the title bar if you play an animation. If you play a
picture list you will see the name of the currently displayed picture.
Exit
Will quit playback.
The Speed Menu
Timed
If this menu item is checked, (which is the default), the original
timecode of the project is used. These are the timecodes you see listed in
the frame list.
60 fps (Max)
If this menu item is checked, the project will be played back as fast as
possible (60 fps). Of course, 60 fps is not always possible.
30 fps
If this menu item is checked, the project will be played back with 30 fps
(if possible).
25 fps
If this menu item is checked, the project will be played back with 25 fps
(if possible).
10 fps
If this menu item is checked, the project will be played back with 10 fps
(if possible).
ΓòÉΓòÉΓòÉ 11. Remove Project ΓòÉΓòÉΓòÉ
Selecting this menu will remove the currently selected project from the project
list and will free all memory dedicated to the project.
ΓòÉΓòÉΓòÉ 12. Save Frames ΓòÉΓòÉΓòÉ
Selecting this menuitem will open the save dialog window. After starting the
save progress, all selected files in the frame list will be saved.
Note, only the selected frames will be saved, this is in contrast to the Save
As... item in the File menu, which will save all frames.
ΓòÉΓòÉΓòÉ 13. Local Timecode ΓòÉΓòÉΓòÉ
Selecting this menu item will open a dialog window which will allow you to
change the local timecode of the currently selected frames.
This option is only enabled if the animation format of your current project
supports a timecode per frame.
ΓòÉΓòÉΓòÉ 14. Show Frames ΓòÉΓòÉΓòÉ
Selecting this menu item will show the currently selected frame.
MainActor uses Dive to show the frames of a project. The current number (or
name) of the frame is displayed in the title bar of the show window.
While showing a frame, you can choose menu items from two menus, the Options
and the Frame menus.
The Options Menu
Snap 1/1
If you have sized the window you can snap it back to its original size
using this menu item.
Exit
Will close the show window.
The Frame Menu
Previous
Selecting this item will show the frame which is one location above the
actual frame in the frame list.
Next
Selecting this item will show the frame which is one location below the
actual frame in the frame list.
ΓòÉΓòÉΓòÉ 15. Sort Frames ΓòÉΓòÉΓòÉ
Selecting one of the sub menu items will sort all frames in the frame list with
the selected sort method. This menu is only available when the currently
selected project is a picture list. Animations are mostly delta encoded and
cannot be sorted, even when they are non-linear, it would be too difficult to
keep track of the different colour palettes etc.
Sort Frames by Name
The frames are sorted, case insensitiv, by their names.
Sort Frames by Size
The frames are sorted by their size. The pictures with the smallest size
are in the top of the frame list, the pictures with the biggest size in
the bottom.
ΓòÉΓòÉΓòÉ 16. Help Index ΓòÉΓòÉΓòÉ
Selecting tis menuitem will display the index of the online help document for
MainActor/2.
ΓòÉΓòÉΓòÉ 17. General Help ΓòÉΓòÉΓòÉ
Selecting tis menuitem will display a general introduction to the user
interface of MainActor/2.
ΓòÉΓòÉΓòÉ 18. Using Help ΓòÉΓòÉΓòÉ
Selecting tis menuitem will display an introduction on how to use the online
help facility.
ΓòÉΓòÉΓòÉ 19. Loader Modules... ΓòÉΓòÉΓòÉ
Selecting this menuitem will open a dialog window which will show you the
supplied loader modules of this version of MainActor/2, as well as the
supported codecs of these modules.
The version numbers, copyrights and authors of the modules are listed as well.
ΓòÉΓòÉΓòÉ 20. Saver Modules... ΓòÉΓòÉΓòÉ
Selecting this menuitem will open a dialog window which will show you the
supplied saver modules of this version of MainActor/2, as well as the supported
codecs of these modules.
The version numbers, copyrights and authors of the modules are listed as well.
ΓòÉΓòÉΓòÉ 21. Registration ΓòÉΓòÉΓòÉ
Selecting this menuitem will open an informational text about how to register
MainActor/2.
ΓòÉΓòÉΓòÉ 22. Product Info... ΓòÉΓòÉΓòÉ
Selecting this menuitem will open a dialog window which will show you the
version number of MainActor/2 and the registration status of your copy.
ΓòÉΓòÉΓòÉ 23. General Help ΓòÉΓòÉΓòÉ
The main window of MainActor/2 is divided into two parts. On the left of the
window there is the smaller project list, the rest of the window is occupied by
the frame list.
The project list contains all currently loaded projects. A project consists of
an animation, one or more pictures or a sound effect. Each project is
identified by an icon, which describes the type of the project, and a name. If
the project is an animation or a sound effect, the name is the name of the
animation/sound, if the project contains pictures, the name of the project is
the picture format. There exists an individual popup menu for each project.
Only one project can be selected at one time.
The frame list contains the frames of the currently selected project. You can
select as many frames as you want. There also exists an popup menu for the
frame list, the functions of the popup menu operate on all selected frames.
ΓòÉΓòÉΓòÉ 24. Load Error ΓòÉΓòÉΓòÉ
Either an error has been encountered while loading the project or you did
cancel the loading progress.
You can see the cause of the failure in the dialog box, as well as the project
at which the failure accured.
ΓòÉΓòÉΓòÉ 25. Loader Modules ΓòÉΓòÉΓòÉ
This dialog window displays all loader modules which are included in
MainActor/2 v0.19
Each loader module supports various codecs, the codecs of the currently
selected loader module are listed in the Codecs list.
The author, copyright and version of the currently selected loader module are
listed in the lower right of the dialog window, along with the type field which
identifies the format of the loader module, for example Animation or Picture.
ΓòÉΓòÉΓòÉ 26. Saver Modules ΓòÉΓòÉΓòÉ
This dialog window displays all saver modules which are included in MainActor/2
v0.19
Each loader module supports various codecs, the codecs of the currently
selected saver module are listed in the Codecs list.
The author, copyright and version of the currently selected saver module are
listed in the lower right of the dialog window, along with the type field which
identifies the format of the saver module, for example Animation or Picture.
ΓòÉΓòÉΓòÉ 27. Product Info ΓòÉΓòÉΓòÉ
MainActor/2 was created by
MainConcept, GbR Moenig/Zabel
Hermann-Heusch Platz 3
D-52062 Aachen
Germany
Tel: +49-(0)241-4090444
FAX: +49-(0)241-4090445
BBS: +49-(0)241-4090446
Email: info@mainconcept.de
Contact us for more information about MainActor/2 and other animation products
on other platforms.
ΓòÉΓòÉΓòÉ 28. Select Range ΓòÉΓòÉΓòÉ
The Select Range dialog window lets you select a specific range of frames in
the frame list.
Enter the first frame you want to have selected in the From field and enter the
last frame in the to field.
After that, you can select Ok to select the frames or Cancel to cancel the
operation.
ΓòÉΓòÉΓòÉ 29. Select Compression ΓòÉΓòÉΓòÉ
The Select Compression dialog window lets you select the frames in the frame
list which have a specific compression method.
Select the compression format and select Ok to select the frames with the
specified compression method or select Cancel to cancel the operation.
ΓòÉΓòÉΓòÉ 30. Deselect Range ΓòÉΓòÉΓòÉ
The Deselect Range dialog window lets you deselect a specific range of frames
in the frame list.
Enter the first frame you want to have deselected in the From field and enter
the last frame in the to field.
After that, you can select Ok to deselect the frames or Cancel to cancel the
operation.
ΓòÉΓòÉΓòÉ 31. Deselect Compression ΓòÉΓòÉΓòÉ
The Deselect Compression dialog window lets you deselect the frames in the
frame list which have a specific compression method.
Select the compression method and select Ok to deselect the frames with the
specified compression method or select Cancel to cancel the operation.
ΓòÉΓòÉΓòÉ 32. Project Info ΓòÉΓòÉΓòÉ
The Project Info dialog window displays some of the more technical informations
of the current project.
Name
The name of the current project.
Format
The format of the loader module.
Width
The width of the project in pixels.
Height
The height of the project in pixels.
Frames
The number of frames of the project.
Loop Frames
The number of loop frames of the project.
Dive Colour Space Spec
The colour space format of the project.
ΓòÉΓòÉΓòÉ 33. Timecode ΓòÉΓòÉΓòÉ
The Timecode dialog window allows you to change the global or local timecode of
your current project (which can only be an animation).
The Global Timecode changes the timecodes of all frames to the new timecode
entered in the dialog window. This option is important for those animation
formats who only support one timecode per animation (FLI/FLC). These animation
formats often use Dummy frames for timing.
The Local Timecode changes the timecodes of all currently selected frames in
the frame list to the new timecode. Note that only a few animation formats
support a timecode per frame (for example all IFF-Anim formats).
ΓòÉΓòÉΓòÉ 34. Error ΓòÉΓòÉΓòÉ
An error has been encountered. The dialog window displays the error message and
the possible cause for the error.
ΓòÉΓòÉΓòÉ 35. The Save Dialog ΓòÉΓòÉΓòÉ
The save dialog window is the interface to the save modules which are shipped
with MainActor/2 v0.19. Note that all frames will be saved if you opened this
dialog through the Save As.. item of the File menu. If you did open it through
the Save Frames popup menu function only the selected frames of the frame list
will be saved.
Select the format in which you want to save the frames in the Modules list.
Most modules support more than one codec, select the one you want in the Codec
list.
Select the width and height of your new animation or pictures in the Width and
Height entry fields.
If you click on the Select File... button, you can choose the filename in the
opening dialog box. Note, if you save pictures, the picture index plus picture
suffix will be appended to the filename (for example: 0002.bmp). If you save an
animation only the animation suffix will be appended to the filename (for
example: .fli).
You can start the save process by clicking on the Save button. While saving you
can stop the action by clicking on Cancel. Cancel will also close the dialog if
no save progress is currently running.
ΓòÉΓòÉΓòÉ 36. Registration ΓòÉΓòÉΓòÉ
This is an early BETA copy of MainActor/2 which does not need to be registered
as we do not raise a shareware fee for it.
You may register for the final shareware version if you want this. The fee is
$60 (99,- DM) or any equivalent sum in your local currency. Please no foreign
checks (except EuroChecks). We do take Master/EuroCard.
You can contact us at :
MainConcept, GbR Moenig/Zabel
Hermann-Heusch Platz 3
D-52062 Aachen
Germany
Tel: +49-(0)241-4090444
FAX: +49-(0)241-4090445
BBS: +49-(0)241-4090446
Email: info@mainconcept.de